There are a variety of different types of food in Ravage although none of it is plentiful. The plague that overtook mankind happened some time ago, so all the obvious sources of food have been picked clean. Food is only found in civilian buildings and in the inventories of AI units.
Tinned food[]
Tins need a tin opener in order to get at the delicious goodness inside. There are different types of tinned food giving different amounts of nutrition. Rusty food cans contain the least nutrional value and tactical bacon the most.
Hunting[]
You can hunt wildlife and obtain meat from it if you have a gutting knife. At the moment (as of 0.1.34) there are only rabbits on Altis, because that's the only wildlife there by default, so they're the only animals you can hunt. When you have a gutting knife, approach a dead rabbit (you have to be very close) and double-click on the knife in your inventory. After a brief animation, some (uncooked) rabbit meat will appear on the rabbit's body.
Rabbit meat needs to be cooked on a fire prior to eating it. It doesn't spoil and you can store it indefinitely.
Hunting rabbits can be difficult as their location is random and they can be hard to spot through the grass and undergrowth. A large flat area gives you the best chance to spot rabbits easily.
Food values[]
Food has varying values and consuming food next to a campfire increases its potency. Figures listed are for the effects on hunger values (other effects are in parentheses)
Without campfire | Cooked | |
---|---|---|
Rusty can of food | 15 | |
Baked beans | 30 | |
Tactical Bacon | 30 (+ health) | |
Powdered milk | 25 | |
Rice | 25 | |
Raw boar | 60 | 75 (+ health) |
Raw sheep | 30 | 45 (+ health) |
Raw chicken | 20 | 35 (+ health) |
Raw rabbit | 20 | 35 (+ health) |
By eating at a campfire, the effects of food should be amplified, but it's just a small boost to health. Without a fire, the health boost varies between 2 and 10 and with one, between 5 and 20.
Thirst | |
---|---|
Dirty water | 25 (+health +4 rads) |
Dirty canteen | 25 (+3 rads) |
Clean water | 50 (+ health) |
Franta | 50 (+ health) |
Spirit | 50 (+ health) |
When hunger or thirst drops below 35 you become weak (as shown in the inventory screen), which affects vision and possibly stamina. Below 15 thirst/hunger, you will attract a health status of dying.